SS1 Rules and Regulations

2015 SOUTH AFRICAN simSINGLE SEATER 1 SERIES DOCUMENTATION

1.0 STATUS
The South African simSingle Seater 1 Series (SA simSS1 Series) will form part of the National
Simulation Championships hosted by Sim Race South Africa. The South African simSingle Seater 1
Series or ‘SA simSS1 Series’ is an entirely new concept to Sim Race South Africa which aim to attract
those South African sim drivers who are not only more inclined to race Formula 1 type of single
seater racing cars. The series aims to attract the fastest simulation racing drivers in the country.

2.0 REGULATIONS

2.1 Computer program and cars to be used
The SA simSS1 Series will use the computer program Assetto Corsa and only the Lotus Exos 125 S1
specified cars are eligible to compete. Sim Race South Africa reserves the right to exclude any car
from any race during the championships for any reason.

2.2 Competitor Entry Rules
The SA simSS1 Series is team entry oriented. Each competitor or driver is required to belong to a
team. Both the drivers and teams are required to pay a competitor entrance fee to secure
competitor licences.

2.2.1 Team licensing

Teams are required to pay a championship entrance fee. Payment for entry into the National Championships will be made before a user is allowed to compete in the National Championships. Payment is not refundable under any circumstances.

2.2.1.1 Two Driver Team

Two Driver Teams are required to pay a season entrance fee up front of R300.00 (Three Hundred Rand). Late season starters will be given a discount.

2.2.2 Single Driver licensing
Single driver teams are required to pay a season entrance fee upfront of R200.00 (Two Hundred Rand). Late season starters will be given a discount.

2.3 Entry rules

2.3.1 Driver entry
A driver may only enter the SAsimSS1 Series under one of the following scenarios:
– The driver owns a team entered into the championship or the driver is employed by a
team;
– The driver’s team licence fees are up-to-date.

2.3.2 Team entry

2.3.2.1 Number of drivers
The minimum number of drivers entered into a race belonging to the same team is limited to 1 and
the maximum number of drivers in a race belonging to the same team is limited to 2.
A team may include reserve driver/s to replace absent driver/s.

2.3.2.2 Car liveries
Customised cars liveries are strongly encouraged to be used in the championship, while obeying the
following rules:
– All logos and graphics appearing on the cars are to be used with full permission of their
respective livery owners. Proof may be required to verify such permission.
– The race number of the car is clearly visible on the front of the car and on the sides of
rear wing. (This is important for commentary purposes)
In the event of a team not being able to supply its own team customised livery, the team is required
to use one of the SA simSS1 Series default skins.

2.3.3. Sponsorship
Teams are strongly encouraged to work to secure sponsorship deals with “real world” companies and
businesses.

2.3.4 Marketing
Teams are strongly encouraged to actively market themselves. Official team websites, Facebook
pages, google+ pages, YouTube videos and Twitter accounts are great ways of attracting attention
and the possibility of securing sponsorship deals. Teams are encouraged to share the race videos.

2.3.5 Team structure
A team may consist of an unlimited amount of people, other than the limited number of drivers
being two. These extra team members may include race engineers or set-up specialists. A team
principal is however mandatory.

2.3.5.1 Team Principal
A Team Principal must be appointed to assume full responsibility for the team. The Team Principal
will be the only person with whom the Race Director and Steward will communicate regarding
anything to do with the team.

2.4 Championship rules

2.4.1 Qualifying
Each qualifying session will have the duration of 30min, during which time both drivers of each team
may complete as many laps as they wish to achieve their ultimate starting position.

2.4.2 Race length
Each race will be calculated to be of 40 minutes in length, the races may be 5min longer or shorter in
length.

Please note: the race length may be changed to 50 minutes or longer dependent on software capabilities.

2.4.3 Pit-stops

Each driver must conduct atleast one pit-stop during each race of the championship. Drivers are not permitted to conduct a pit-stop during the final lap of the race.

2.4.4 Championship points

2.4.4.1 Driver points

Championship points will be awarded to the top twenty driver finishers of each race in the following
quantities:

1. 25 points 7. 14 points 13. 8 points 19. 2 points
2. 21 points 8. 13 points 14. 7 points 20. 1 point
3. 19 points 9. 12 points 15. 6 points
4. 17 points 10. 11 points 16. 5 points
5. 16 points 11. 10 points 17. 4 points
6. 15 points 12. 9 points 18. 3 points

***At the end of the season a driver’s worst round (one round) result will be discarded before the final championship standing are finalised***

2.4.4.2 Team points

Team points will be the sum of the points earned by each of their drivers according to section 2.4.4.1.

2.4.5 Race incident investigations and penalties
The role of Race Director and that of Steward will be filled by Jason Holden-Jones.
The South African simSS1 Series is designed to promote and ensure the hosting of fair and clean
racing. All drivers are to ensure minimal contact with each other where at all possible while
respecting the rules of the championship.

2.4.6 Overtaking
Drivers under attack heading into a corner are expected to choose a line and stay on that line until
the apex of the corner. No weaving or random line changes will be tolerated.

2.4.7 Contact between cars
The policy of waiting for another car to re-join in front of you after causing initial contact will not be
put in place for this championship. Instead a “real time” drive through penalty system will be used,
whereby, if contact is found to be unacceptable and against the spirit the Championship, the Race
Steward is permitted to force the offending driver to serve a drive through penalty for punishment of
causing an avoidable accident or collision.
Upon review of the race replay or as a result of a team’s request, should an incident have been
missed by the Race Steward in “real time”, a penalty of a grid slot re-positioning can be enforced for
the following race or round.

The Fair Pass Policy (FPP) is enforced for this championship. For more info about the FPP SEE HERE

If a driver feels that they have caused an incident and have not been punished, the said driver may
self-punish by conducting a drive through penalty within three laps of the incident and, by doing so,
exempt himself/herself from any penalty associated with the relevant incident for the following
round.

2.4.8 Warning system
A warning system will be used to advise drivers of better conduct during future races. In the event of
racing incidents which are considered not severe enough for a drive through penalty by the Race
Steward, drivers can be given a warning which includes strong advice as to how to conduct their
driving in future. Once the offending driver is given a third warning, the offending driver will
automatically receive a drive through penalty for the following Race 1 of the following Round.

3.0 SERVER AND USER CONNECTION QUALITY

Whilst every care is taken to execute successful online racing events, no liability will attach to SIM
RACE SOUTH AFRICA for any unforeseen circumstances leading to a failure to execute a successful
online racing event.
SIM RACE SOUTH AFRICA is not responsible for the quality or performance of connections used by
users to connect to SIM RACE SOUTH AFRICA’S server.

3.1 Ping rate policy
Drivers are expected to monitor their ping rates. If a driver experiences a higher ping rate consistently than 250MS, the driver is expected to retire from the race in a safe manner away from the racing line as to not affect other competitiors in anyway. If a driver fails to do so and in the efforts of supporting a successful racing event, the race director is obliged to ‘kick’ the driver from the server without prior notice.

4.0 DRIVING BEHAVIOR
As this championship will be broadcasted on Youtube all efforts must be focused on providing a race
which is as close to the real thing as possible. If a driver continues to show signs of iratic or unnatural
driving behaviour; the race steward has every right to remove the driver from the relavent race or
the entire championship.

5.0 YOUTUBE RACE VIDEOS
Whilst every care is taken to produce race videos of the championship races, no liability will attach to
SIM RACE SOUTH AFRICA for any unforeseen circumstances leading to a failure to produce a race
video.

***This document was last updated on: 01.01.2015 and may be updated or changed at any time.
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