2018.1 Sim Race SA Competition Rules and Regulations
The rules for the 2018.1 season are mostly the same as what was used in 2017.2.
1.0 COMPETITOR ENTRY RULES
1.1 Driver entry
Drivers may enter the championship once their season application has been accepted and processed.
With regards to qualification championships for this season: SA simGT SprintQ and SA simGP Series, drivers must complete at least one lap in the hot-lap qualifying sessions leading up to a particular round, to complete their entry to the specific round.
1.2 Team entry
1.2.1 Number of drivers
The minimum number of drivers entered into a race belonging to the same team is limited to one and the maximum number of drivers in a race belonging to the same team is limited to two.
A team may include reserve driver/s to replace absent driver/s. Teams may have affiliate teams.
1.2.2 Car liveries
Customised cars liveries are strongly encouraged to be used in the championship, while obeying the following rules:
– All logos and graphics appearing on the cars are to be used with full permission of their owners. Proof may be required to verify such permission.
In the event of a team not being able to supply its own team customised livery, the team is required to use one of the SA simGT Series default skins.
1.2.3 Team Structure
A team may consist of an unlimited amount of people, other than the limited number of drivers being two. These extra team members may include race engineers or set-up specialists. A team principal is however mandatory.
188.8.131.52 Team Principal
A Team Principal must be appointed to assume full responsibility for the team.
2.0 RACE FORMATS
The 2018.1 SA simGT Series will consist of two race formats; Sprint and Endurance.
2.1 Sprint Race Format
The Sprint Race Format will consist of one 15 minute qualifying sessions and two 40 minute race sessions (lap limited, races may be fractionally shorter or longer). The second race will consist of a reverse grid start for the top 8 from the first race.
2.2 Endurance race format
The Endurance race format will consist of one 15 minute qualifying session and one 90 minute race session . (lap limited, races may be fractionally shorter or longer). A mandatory pit-stop is required.
Each driver must conduct at least one pit-stop per race. The mandatory pit-stop cannot be conducted during the first lap and the final lap of the race.
3.0 DIVISION QUALIFICATION
3.1 SA simGT SprintQ Division Qualification
To qualify for each SA simGT SprintQ Series Division 1 round, each driver has to produce a top 20 fastest lap time in the practice session between the Thursday and the Sunday before each Division 1 round. Drivers falling outside of that top 20 can then race in the Division 2 race. The top 3 finishers in the Division 2 race will automatically qualify for the next SA simGT SprintQ Division 1 race.
3.2 SA simGP Series Division Qualification
To qualify for each SA simGP Series Division 1 round, each driver has to produce a top 20 fastest lap time in the practice session between the Thursday and the Sunday before each Division 1 round. Drivers falling outside of that top 20 can then race in the Division 2 race. The top 3 finishers in the Division 2 race will automatically qualify for the next SA simGP SprintQ Division 1 race.
3.3 SA simGT Series Division Qualification
To qualify for each SA simGT Series Division 1 round, each driver must have either; achieved a combined Top 7 result in the SA simGT SprintQ Series Division 1 round before hand, or achieved a combined ‘next’ Top 7 finish, which excludes those drivers who have already qualified through SprintQ, in the SA simGP Series Division 1 round. Other alternative methods are qualification through achieving a Top 3 finish in the SA simGT Last Chance Qualifier (LCQ) session or a Top 3 finish in the SA simGT Series Division 2 race from the previous round.
Note: Those drivers who qualify for a Division 1 race by achieving a Top 3 result in a Division 2 race, regardless of which championship, must produce a lap time in practice within a 105% of the fastest lap time in order to complete their qualification. If not achieved, the next driver with 105% achieved will automatically take over the entry.
3.4 105% Division Qualification rule
Drivers must qualify within 105% of the lap time achieved by the fastest driver in their qualified division, in the HLQ session. Should a driver not achieve a 105% of the fastest lap time, a driver can be excluded from a particular round should there be no suitable division for the driver in question.
3.0 CHAMPIONSHIP POINTS
3.1 Driver points
1. 50 points
2. 47 points
3. 45 points
4.-47. 44-1 points
***At the end of the season a driver’s worst round (one round) will be discarded before the final championship standings are finalised***
3.1.1 Team points
Team points will be the sum of the points earned by each of their drivers according to section 3.1.
4.0 DRIVING RULES
4.1 Driving aids
Drivers may use factory driving aids that are specific to each car. Traction Control (TC), and Assisted Braking System (ABS). Electonic Stabilty Control (ESC) is not permitted.
4.2 Track limits
Drivers must stay within the track limits demarcated by the white line, unless otherwise specified for a particular track by the race steward. A driver will not be penalised if two tyres are within the white lines of a track. If a driver is seen to be gaining an advantage a time penalty may be added to the drivers overall race time.
If a driver leaves the track the driver may return to the track by re-joining in a safe manner to not hinder any other drivers and to not gain any advantage.
Read the Fair Pass Policy here: https://simracesa.co.za/the-fair-pass-policy-fpp/
4.4 Race incident investigations and penalties
If a drivers feels they have been unfairly treated or feels a driver has been driving in direct contravention to the Fair Pass Policy, they are encourage to request a race investigation here: https://simracesa.co.za/race-investigation-request/
4.5 Contact between cars
The policy of waiting for another car to re-join in front of you after causing initial contact is in place for this championship. The offending car is to wait off the racing line until the other car has re-joined safely before continuing.
The Fair Pass Policy (FPP) is enforced for this championship. For more info about the FPP SEE HERE
4.6 Warning system
A warning system will be used to advise drivers of better conduct during future races. In the event of racing incidents which are considered not severe enough for a penalty by the Race Steward, drivers can be given a warning which includes strong advice as to how to conduct their driving in future. Once the offending driver is given a third warning, the offending driver will automatically receive a penalty for the race the final warning was issued for.
5.0 SERVER AND USER CONNECTION QUALITY
Whilst every care is taken to execute successful online racing events, no liability will attach to SIM RACE SOUTH AFRICA for any unforeseen circumstances leading to a failure to execute a successful online racing event. SIM RACE SOUTH AFRICA is not responsible for the quality or performance of connections used by
users to connect to SIM RACE SOUTH AFRICA’S server.
6.0 Ping rate policy
If a driver experiences a higher ping rate consistently than 300MS, the driver is expected to retire from the race in a safe manner away from the racing line as to not affect other competitors in anyway. If a driver fails to do so and in the efforts of supporting a successful racing event, the race director is obliged to ‘kick’ the driver from the server without prior notice.
7.0 DRIVING BEHAVIOR
As this championship will be broadcasted on Youtube all efforts must be focused on providing a race which is as close to the real thing as possible. If a driver continues to show signs of iratic or unnatural driving behaviour; the race steward has every right to remove the driver from the relevant race or the entire championship.
8.0 YOUTUBE RACE VIDEOS
For the current season, only Division 1 races are planned to be live streamed. Whilst every care is taken to produce race videos of the championship races, no liability will attach to SIM RACE SOUTH AFRICA for any unforeseen circumstances leading to a failure to produce a race video.
Teams are strongly encouraged to actively market themselves. Official team websites, facebook pages, google+ pages, YouTube videos and twitter accounts are great ways of attracting attention
and the possibility of securing sponsorship deals. Teams are encouraged to share the race videos.
***This document may be updated or changed at any time.
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