CHAMPIONSHIP RULES AND REGULATIONS
1.0 Competitor entry rules
1.1 Driver entry
Drivers may enter the championship once their championship application has been accepted and their HTC or HTC Team membership is up to date.
1.2 Team entry
1.2.1 Number of drivers
The minimum number of drivers entered into a race belonging to the same team is limited to one and the maximum number of drivers in a race belonging to the same team is limited to two. A team may include reserve driver/s to replace absent driver/s.
1.2.2 Car liveries
Customised cars liveries are strongly encouraged to be used in the championship, while obeying the following rules:
– All logos and graphics appearing on the cars are to be used with full permission of their owners. Proof may be required to verify such permission.
In the event of a team not being able to supply its own team customised livery, the team is required to use one of the SA simHTC Series default skins.
126.96.36.199 Official Championship logos and placement
Once a team has completed the registration process, the Team Principal will receive a template which includes the official championship logos placed in their specified locations around the specific car. The official logos are to be left unchanged and unmoved, unless permission has been granted to do so.
1.2.3 TEAM STRUCTURE
A team may consist of an unlimited amount of people, other than the limited number of drivers being two. These extra team members may include race engineers or set-up specialists. A Team Principal is however mandatory.
188.8.131.52 Team Principal
A Team Principal must be appointed to assume full responsibility for the team.
2.0 RACE FORMATS
The 2016 SA simHTC Series will consist of just one race format; Sprint. The Sprint Race Format will consist of two 15 minute qualifying sessions and two 30 minute race sessions (lap limited, races may be fractionally shorter or longer).
3.0 CHAMPIONSHIP POINTS
3.1 Driver points (This will change if two groups are needed)
Championship points will be awarded to the top twenty driver finishers of each race in the following quantities:
1. 25 points 7. 14 points 13. 8 points 19. 2 points
2. 21 points 8. 13 points 14. 7 points 20. 1 point
3. 19 points 9. 12 points 15. 6 points
4. 17 points 10. 11 points 16. 5 points
5. 16 points 11. 10 points 17. 4 points
6. 15 points 12. 9 points 18. 3 points
***At the end of the season a driver’s worst two rounds results will be discarded before the final championship standing are finalised***
3.1.1 Team points
Team points will be the sum of the points earned by each of their drivers according to section 3.1.
3.1.2 Success ballast system
The Championship will use a success ballast system in order to balance any performance differences that may result from car to car. The ballast will be added to each car based on the previous round overall result.
Overall Round Finishing Results will result in the following ballast being added for the following round:
7th to Last) -40kg
Max success ballast will be 100kg and 120kg with a win at the maximum ballast.
Minimum ballast is 0kg, cars can only loose weight if they have gained before.
For example: If a driver wins 3 races in a row, it would equal 100kg. If a driver wins with 100kg, only then would the said driver receive an extra 20kg.
In the event of a driver missing a race, the already accumulated ballast will carry over to the next round said driver participates in.
For ballast to be altered, a driver must complete the races of an entire round whether it be one race for an endurance round or both races of a sprint round.
In the event of two drivers tieing on a points haul at the end of a round, the driver with the ultimate fastest qualifying lap, between the drivers in question, will decide who is awarded with the ballast assigned for the tied position. The other driver will be awarded with ballast from the next position.
If a reserve driver is awarded ballast, the usual driver will take over that ballast as well as in the event of the reserve driver participating in future rounds. Should that reserve driver carry on in the championship after his/her first race, any ballast incurred from previous rounds will be carried over to the next race he/she competes in.
If a reserve driver is standing in for another with already accumulated ballast , the reserve driver must carry the accumulated ballast of the said driver being replaced.
4.0 Driving rules
4.1 Driving aids
Drivers may use factory driving aids that are specific to each car. Traction Control (TC), and Assisted Braking System (ABS). Electonic Stabilty Control (ESC) is not permitted.
4.2 Track limits
Drivers must stay within the track limits demarcated by the white line, unless otherwise specified for a particular track by the race steward. A driver will not be penalised if two tyres are within the white lines of a track. If a driver is seen to be gaining an advantage a time penalty may be added to the drivers overall race time.
If a driver leaves the track the driver may return to the track by re-joining in a safe manner to not hinder any other drivers and to not gain any advantage.
Read the Fair Pass Policy here: https://simracesa.co.za/the-fair-pass-policy-fpp/
4.4 Race incident investigations and penalties
If a drivers feels they have been unfairly treated or feels a driver has been driving in direct contravention to the Fair Pass Policy, they are encourage to request a race investigation here: https://simracesa.co.za/race-investigation-request/
4.5 Contact between cars
184.108.40.206 Drive through penalties
The policy of waiting for another car to re-join in front of you after causing initial contact is in place for this championship. The offending car is to wait off the racing line until the other car has re-joined safely before continuing.
Upon review of the race replay or as a result of a team’s request, should an incident have been missed by the Race Steward, a drive through penalty for the following race or round can be enforced for the offending driver or a time penalty for the offending drivers can be be added on to the race in question.
The Fair Pass Policy (FPP) is enforced for this championship. For more info about the FPP SEE HERE
In the event of a driver found deserving of a drive through penalty during the last Round of the championship. The said driver will instead receive a 10 point championship points penalty.
4.6 Warning system
A warning system will be used to advise drivers of better conduct during future races. In the event of racing incidents which are considered not severe enough for a drive through penalty by the Race Steward, drivers can be given a warning which includes strong advice as to how to conduct their
driving in future. Once the offending driver is given a third warning, the offending driver will automatically receive a drive through penalty for the following Race 1 of the following Round.
5.0 SERVER AND USER CONNECTION QUALITY
Whilst every care is taken to execute successful online racing events, no liability will attach to SIM RACE SOUTH AFRICA for any unforeseen circumstances leading to a failure to execute a successful online racing event.
SIM RACE SOUTH AFRICA is not responsible for the quality or performance of connections used by
users to connect to SIM RACE SOUTH AFRICA’S server.
6.0 Ping rate policy
If a driver experiences a higher ping rate consistently than 300MS, the driver is expected to retire from the race in a safe manner away from the racing line as to not affect other competitors in anyway. If a driver fails to do so and in the efforts of supporting a successful racing event, the race
director is obliged to ‘kick’ the driver from the server without prior notice.
7.0 DRIVING BEHAVIOR
As this championship will be broadcasted on Youtube all efforts must be focused on providing a race which is as close to the real thing as possible. If a driver continues to show signs of iratic or unnatural driving behaviour; the race steward has every right to remove the driver from the relevant race or the entire championship.
8.0 YOUTUBE RACE VIDEOS
Whilst every care is taken to produce race videos of the championship races, no liability will attach to
SIM RACE SOUTH AFRICA for any unforeseen circumstances leading to a failure to produce a race
Teams are strongly encouraged to actively market themselves. Official team websites, facebook
pages, google+ pages, YouTube videos and twitter accounts are great ways of attracting attention
and the possibility of securing sponsorship deals. Teams are encouraged to share the race videos.
***This document was last updated on: 01.12.2015 and may be updated or changed at any time.
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